Sunday, February 16, 2014

Old books: Manual of Graphic Techniques



I have a number of old (and sometimes odd) books in my library.

Now, my library is heavily skewed towards books on art, picture books for children, art manuals and reference material. And I love used book shops, so I have accumulated a few old and mostly forgotten specimens of treatises on how to make art.

One of these is the Manual of Graphic Techniques for Architects, Graphic Designers, and Artists by Tom Porter, Bob Greenstreet and Sue Goodman. I had first encountered it in a friend's collection, and knew I had to find one of my own.

The Manual is not a single book, but rather a set of four numbered volumes. It was published in 1978.



This is probably the single most disorganized art manual I had ever seen. Its volumes are not thematic; it jumps from topic to topic like a wild antelope, covering bits and pieces on everything from what kinds of pen nibs there are and how to construct the quick-and-dirty perspective plots from an elevation to fine points of silk-screen printing and mixing plaster of Paris. Then it starts all over again, discussing other ways to do perspective plots, page layout for print, using a modelscope and ways to simulate halftone in ink drawings. And so on. Some topics (like silkscreening) are presented only once, but some (like perspective) get sections in several volumes. It is organized somewhat thematically (most of presentation technique is concentrated toward the end, most of the drawing toward the beginning), but is still haphazard enough to make finding something for quick reference a bit difficult.

But what it lacks in organization of material, it makes up in thoroughness.  It covers topics from abstract composition and type design to marbling paper, etching glass and tips on working with glue when making models.


There is little wonder that the contents are heavily leaning towards architect's interests - I was not able to locate Tom Porter with certainty, but Robert Greenstreet teaches at the School of Architecture and Urban Planning of the University of Wisconsin. But there is a lot of general drawing, plotting and presentation techniques. Not everything here is of use to an artist, but nearly every artist could find something of interest in this book.
Speaking of presentation, the book itself is beautifully designed. It forgoes long text for short, clear snippets with relevant illustrations, arranged in almost comic-book panel layout. The graphics are more reminiscent of technical manuals than of art books, all crisp black and white, relenting for only a few pages to color. Even the typeface the text is set in is reminiscent of a typewriter: each page feels like an architect's presentation. And the condensed but very readable layout matches the very practical content. This is not a theoretical book; it is hands-on and focused on you getting the job done.


Of course, any art manual dating from before the personal computer revolution inevitably reads a little like a history of forgotten techniques. There are a lot of pages in the Manual dedicated to methods which are no longer used or fallen into disfavor. But for me, it only adds to the charm. And just like knowing how to do calculations in one's head or on paper is slower than using an electronic calculator, but gives you a ground on which to base your intuitive grasp of arithmetic and predictive skill, knowing how to plot a perspective by hand greatly enhances your intuitive grasp of its laws. History is not dead; the past still influences the present with tradition, terminology, context.

That's why I love old books.

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